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Known Issues
This page lists known Motion issues at this time.
Last verified: 07.2026
Open issues
Footstep sounds do not play with the sample pistol
Footstep sounds do not play when the character equips the supplied sample pistol.
Uncrouching waits for full clearance below sloped ceilings
The height of a sloped ceiling does not continuously control Motion during uncrouching. The character remains crouched until the standing capsule has full clearance. Then, the camera moves to the standing height.
Use one of these workarounds:
- Prevent low sloped ceilings in critical traversal paths.
- Adjust the crouch capsule and the camera profile for the project.
Camera curve playback does not use fallout smoothing
FMotionCurve::FalloutSmoothness contains a curve configuration value. The camera playback and removal paths do not read this value. RemoveMotionCurve() removes the applicable curve immediately.
Use one of these workarounds:
- Make the curve return smoothly to zero before removal.
- Delay removal until the necessary endpoint.